Samuel Metters

Technical Designer

  • Home

  • Portfolio

  • About

  • More

    Use tab to navigate through the menu items.
    A methodical approach to systemic games

    A methodical approach to systemic games

    Abstract This paper aims to present systems and systemic thinking as tools to improve the process of designing games. By comparing what...
    #UE4Jam Winter 18 - PenguInvasion

    #UE4Jam Winter 18 - PenguInvasion

    Me and 4 other game developpers took part in the Winter 18 #UE4Jam between the 8th of february and the 11th. The announced theme was: On...
    Global Game Jam - Tear Jerkers

    Global Game Jam - Tear Jerkers

    From Friday 26th to Sunday 28th, me and 5 others game developers took part in the Global Game Jam 18. The theme was "Transmission"....
    Fire&Ice - Learning in games

    Fire&Ice - Learning in games

    Fire&Ice is a very short game I made to conduct a small research on learning in games. I wanted to confront Benjamin Bloom's Taxonomy...
    Learning practices in video games

    Learning practices in video games

    Abstract One of the most important characteristics of video games is to always teach the player new mechanics and strategies. Although...
    Mochi Mode Game Jam - Celestial Shield

    Mochi Mode Game Jam - Celestial Shield

    A two days Game Jam was organised by Transfuzer 17 winner team Mochi Mode. The jam took place at the University of South Wales and ran...
    Last updated: June 2021
    • GitHub
    • Sketchfab
    • LinkedIn
    • Twitter