Android, Unreal Engine 4.17

TapTime is a very simple, 'hyper casual' game. It's a solo project made using Unreal Engine 4.17, with the goal of making a mobile game and publish it. I worked on it for around 2 weeks, and managed to implement all the features I wanted to work on including mobile specific functionalities such as leaderboard (using google play services), rumble and other smaller features.



The rules are simple, tap to speed up time, hold to slow it down. Changing time's flow will change your speed making you go slower or faster.

Don't touch the "gates" (the rotating shapes) to stay alive and score points. 


The further you go the more the point reward per gate passed is:

Score 10: +1 point
Score 30: +2 points
Score 60: +3 points
Score 100: +4 points
Score 150: +5 points

Score 210: +6 points
Score 280: +7 points
Score 360: +8 points

Score 450: +9 points
Score 550:+10 points

In-game screenshot
In-game screenshot

In-game screenshot
In-game screenshot


In-game screenshot
In-game screenshot


In addition to that bonus points a awareded if the player takes risk. Flying very close to one of the shapes will grant 3 points. The maximum amount of bonus points is 3 per shape.


You score is uploaded on google play's leaderboard to compare with other player aswell as being saved on your device. Getting a score higher than a 1000 points will let you disable the in app ads.


Infinity Line for Android (compatible from Android 4.4 and up) can be downloaded here:


If you encounter any issues or bug please let me know here or by e-mail at: samuelmetters@gmail.com.